A Mind Map and a QR Code combined to share coaching information

I have been thinking about how some of the free cloud applications can be used to support coach education and development.

This post brings together a mind map with a Quick Response Code (QR Code) to provide an example of what is possible as we become produsers of these tools.

The background story:

  • I have been researching performance in the 2011 Super 15 rugby tournament.
  • I am interested in whether the previous year’s ranking of a team impacts on its performance in the following year.
  • I have been looking at try scoring in the 120 group games in this year’s tournament.
  • I think this kind of information is a trigger for discussions about the preparation and performance of teams

I found 30 ways that teams won games in the 2011 tournament. Fortunately 13 of these occurred only once. By far the most prevalent outcome (37) was when a higher ranked team (from the 2010 tournament) scored the first converted try, was leading at half time and won the game.

I wanted to visualise these data to share with coaches and decided to use a mind map tool to do so. I had been alerted to SpiderScribe recently (via Diigo) and tried out its functionality.

It is a Beta product at the moment and so I have been conscious of managing the risk of not being able to access the map on an as need basis.

I have downloaded a copy of the map as a Pdf document as a permanent digital record of the map S1501

The link to the map I created is http://www.spiderscribe.net/app/?9d28530b20872f43b4f1aeea2d81277b which is quite an address. SpiderScribe offers a range of options for sharing a mindmap and I have chosen Public on internet – anyone on Internet can find and access it.

I used bit.ly to shorten the long address of the mind map to http://bit.ly/S1501. Bit.ly offers the opportunity to customise the shortened address. This process tracks the use of the link too.

The final step for me in this process is to allocate a QR Code to the mindmap. I use the Kaywa QR Code Generator for this purpose. I have written a number of posts about QR Codes in this blog. A post I wrote in January provides some detailed information. I see a QR code as a dynamic way to share information with iPhone and Android users.

The QR Code for the SpiderScribe mind map is:

This post is a small example of what is available to coach educators. In presenting this example I aim to share a generic approach to resource development.

I conclude with a working definition of produsage that underpins my approach to sharing and growing.

In collaborative communities the creation of shared content takes place in a networked, participatory environment which breaks down the boundaries between producers and consumers and instead enables all participants to be users as well as producers of information and knowledge – frequently in a hybrid role of produser where usage is necessarily also productive.

Photo Credit

Coaches watching the fight

From Here to Ubiquity

A paper I submitted to the International Journal of Computer Science in Sport has been published today.

The title of the paper is Sport Coaches Use of Cloud Computing: From Here to Ubiquity.

My aim was to provide a range of references about Cloud computing and to give examples of practice.

The abstract is:

Cloud computing is providing sport coaches with opportunities to transform their work with athletes. This paper identifies characteristics of Cloud computing and discusses sport coaches’ use of the ‘Cloud’. Examples are presented of this use in the sport of canoeing in Australia. The paper examines some of the risks inherent in a move to Cloud computing whilst acknowledging the dynamic possibilities available from new ways of communicating. The paper concludes with a discussion of the use of iterative ‘good enough’ approaches to digital repositories.

Photo Credit

Web 1.0, 2.0, 3.0, 4.0

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Communication, Social Media and the Coach

I am meeting with Robin McConnell‘s undergraduate Advanced Coaching Studies’ group on 29 April.

My discussion topic is Communication, Social Media and the Coach.

This blog post is the start of a conversation with the group in advance of the meeting.

I am keen to discuss:

  1. Coach and athlete communication.
  2. Opportunities provided by social media to share ideas and discuss performance.
  3. Augmented information.

This blog has a number of posts on these topics. I am hopeful that the students coming to the meeting have an opportunity to look at:

There are many more posts that might be of interest (and some SlideShare presentations) but I am keen to explore how students in the group engage with social media and cloud computing. I will be asking about slow reading too (Kingsley, 2010). I will recommend SIRC’s excellent social media resource and mention Wirearchy via Harold Jarche’s post Social Learning, Complexity and the Enterprise. I will point to Tom Slee’s post on social media (via Kent Anderson), Jason Kramer-Duffield’s discussion of communication ecologies and evidence about the Internet and civil society. Brian Solis posted about the social genome in his discussion of The Three C’s of Social Networking (consumption, curation, creation).

A recent report from Canada (2011) points out that:

Cloud computing is a loose and evolving term generally referring to the increasing use of computer applications that are web-based. A cloud-based application does not need to be downloaded to a user’s computer or institutional servers, and the data used by the application and inputted by the user is housed on servers elsewhere. The application works remotely: it’s not physically present, it could be anywhere in the world (hence the term “in the cloud”).

Social media applications are by definition cloud-based: Facebook, MySpace, Twitter, Blogging services like WordPress.com, Blogger, Tumblr or Posterous, or link sharing sites like StumbleUpon, Digg. Any individual may sign on and start using such services independent of their institutional affiliations.

The students in the group will graduate this year at a remarkable time. As coaches in a digital age they will become produsers of learning resources that can have profound impacts on personal learning environments.The scale of this age is indicated by Gary Hayes’ Social Media Counts (13 April 2011):

(For an alternative set of metrics see Is Social Media Ruining Students?)

I hope to end our discussions on with a consideration of leadership behaviours that will resonate with Robin’s discussion throughout the unit. I hope too that we can explore the role augmented information plays in short, medium and long-term coach-athlete relationships.

I will be suggesting that the students follow up on a great case study of the use of social media. Mark Upton and Robert Oatey have developed teamsportcoaching.com. Mark and Robert are strong advocates of coach education and are “true believers in the potential of the online medium to deliver content that can enhance a wide variety of coaching methods and disciplines”. I think Mark’s post, Creating the ‘coachable moment’ with PlayerTube and online video, exemplifies excellent use of social media based upon profound understanding of the coaching process.

After all this discussion I will recommend reading Connectivism & The Relationship Era. The post includes this observation which seems a great place to end the day’s conversation:

In the connectivist learning model, the flow of knowledge is more important than the knowledge itself. In other words, the process is more important than the content. The main reason for this is that there is a constant need for quick adaptation. In this era, knowledge must be directed quickly to where it is needed to be applied. Once it has served its purpose, it is archived and momentarily forgotten. Notice that discarding information is now practically unheard of because once the connection has been made (i.e. something is learned), it will be stored somewhere. The additional task is mere retrieval or recollection.

Postscript

In this post I am considering free social media. There are a variety of third part software services available too. A recent white paper on Becoming a Social Business (2011) observes that:

The rise in consumer-oriented social networking applications and platforms over recent years has drawn curiosity from enterprises both large and small. IDC believes that curiosity has turned into business opportunity as the lines between consumer and enterprise continue to blur. Unfortunately, adoption of social software in the enterprise has encountered some skepticism due to the hype surrounding the technology and the perception that it is the younger generations’ means for socializing with friends. It has also been criticized as being a waste of time. Yet there is evidence to suggest that this doubt is shifting and that enterprise social software is becoming the next generation of collaboration tools to enhance organizational productivity.

As an example IBM has a social software available (IBM Connections):

Photo Credits

Coaches watching the fight

Coach with the wrestler’s hat

Wrestler with his coach

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