My discussion topic is Communication, Social Media and the Coach.
This blog post is the start of a conversation with the group in advance of the meeting.
I am keen to discuss:
- Coach and athlete communication.
- Opportunities provided by social media to share ideas and discuss performance.
- Augmented information.
- A background paper Sport n.0: Connecting Social Networks
- A discussion of Coaches as Technologists
- Some thoughts on ubiquitous computing and coaching
- A post on Personal Networks
There are many more posts that might be of interest (and some SlideShare presentations) but I am keen to explore how students in the group engage with social media and cloud computing. I will be asking about slow reading too (Kingsley, 2010). I will recommend SIRC’s excellent social media resource and mention Wirearchy via Harold Jarche’s post Social Learning, Complexity and the Enterprise. I will point to Tom Slee’s post on social media (via Kent Anderson), Jason Kramer-Duffield’s discussion of communication ecologies and evidence about the Internet and civil society. Brian Solis posted about the social genome in his discussion of The Three C’s of Social Networking (consumption, curation, creation).
A recent report from Canada (2011) points out that:
Cloud computing is a loose and evolving term generally referring to the increasing use of computer applications that are web-based. A cloud-based application does not need to be downloaded to a user’s computer or institutional servers, and the data used by the application and inputted by the user is housed on servers elsewhere. The application works remotely: it’s not physically present, it could be anywhere in the world (hence the term “in the cloud”).
Social media applications are by definition cloud-based: Facebook, MySpace, Twitter, Blogging services like WordPress.com, Blogger, Tumblr or Posterous, or link sharing sites like StumbleUpon, Digg. Any individual may sign on and start using such services independent of their institutional affiliations.
The students in the group will graduate this year at a remarkable time. As coaches in a digital age they will become produsers of learning resources that can have profound impacts on personal learning environments.The scale of this age is indicated by Gary Hayes’ Social Media Counts (13 April 2011):
(For an alternative set of metrics see Is Social Media Ruining Students?)
I hope to end our discussions on with a consideration of leadership behaviours that will resonate with Robin’s discussion throughout the unit. I hope too that we can explore the role augmented information plays in short, medium and long-term coach-athlete relationships.
I will be suggesting that the students follow up on a great case study of the use of social media. Mark Upton and Robert Oatey have developed teamsportcoaching.com. Mark and Robert are strong advocates of coach education and are “true believers in the potential of the online medium to deliver content that can enhance a wide variety of coaching methods and disciplines”. I think Mark’s post, Creating the ‘coachable moment’ with PlayerTube and online video, exemplifies excellent use of social media based upon profound understanding of the coaching process.
After all this discussion I will recommend reading Connectivism & The Relationship Era. The post includes this observation which seems a great place to end the day’s conversation:
In the connectivist learning model, the flow of knowledge is more important than the knowledge itself. In other words, the process is more important than the content. The main reason for this is that there is a constant need for quick adaptation. In this era, knowledge must be directed quickly to where it is needed to be applied. Once it has served its purpose, it is archived and momentarily forgotten. Notice that discarding information is now practically unheard of because once the connection has been made (i.e. something is learned), it will be stored somewhere. The additional task is mere retrieval or recollection.
In this post I am considering free social media. There are a variety of third part software services available too. A recent white paper on Becoming a Social Business (2011) observes that:
The rise in consumer-oriented social networking applications and platforms over recent years has drawn curiosity from enterprises both large and small. IDC believes that curiosity has turned into business opportunity as the lines between consumer and enterprise continue to blur. Unfortunately, adoption of social software in the enterprise has encountered some skepticism due to the hype surrounding the technology and the perception that it is the younger generations’ means for socializing with friends. It has also been criticized as being a waste of time. Yet there is evidence to suggest that this doubt is shifting and that enterprise social software is becoming the next generation of collaboration tools to enhance organizational productivity.
As an example IBM has a social software available (IBM Connections):
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