Contestability in Three Rounds of AFL 2016

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Three rounds have been played in this year’s AFL competition.

I have been using the data provided by the AFL to explore the contestability of games.

As with other seasons, I am interested in the relative position of teams at the end of the third quarter in games. This is my visualisation of the data:

CR3

I have been thinking about how to characterise each of these games and have come up with this list:

CL3

I have used the AFL’s score graphic to exemplify each type of game:

A dominant performance (Sydney v Collingwood, Round 1):

SvC1

A competitive game for the first quarter (Adelaide v Richmond, Round 1):

AvRQ1

A competitive game for two quarters (up to half time) (St Kilda v Collingwood, Round 3):

StvC2Q

A competitive game for three quarters (Port Adelaide v St Kilda, Round 1):

PAStK3Q

A game that was contested over all four quarters (Hawthorn v Western Bulldogs, Round 3):

HWB4Q

I have another category that I term ‘contested’. In such games there is evidence of challenge to the game flow. I found what I consider to be three games in this category, one from each round of this season’s games. My example is North Melbourne v Melbourne in Round 3:

GMC

I will continue to monitor this taxonomy of games. I am hopeful that it is an inclusive approach to describing performance.

Photo Credit

Aussie Rules at the MCG (Simon Yeo, CC BY 2.0)

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